Quantum Supersampling

It’s been quite some time since the last major breakthrough in computer graphics. For the past few decades, graphics quality has been steadily improving, but this has been mainly due advances in semiconductor technology and secondly due to software evolution. Little has changed when it comes to the way images can be efficiently rendered. Ray-tracing^ has been around for a while but it is too computationally-intensive to match rasterisation^.

At long last, an evolutionary leap might soon be upon us thanks to quantum computing. There are myriad applications for this emerging branch of technology, but one of the most interesting I’ve learned about lately is this fascinating proposal called quantum super-sampling. It’s a process combining ray-tracing with quantum computation. Here’s a (long) video presentation describing the process, by the author himself:


Eric Johnston is quite well known in the computer graphics world. Seeing such a proposal from him fills me with enthusiasm. It might take a decade or more for this technology to become mainstream, but when it happens – when, not if – we will witness a major improvement in graphics rendering, possibly leading to real-life quality video games and experiences.

Combined with the instant transfer of information that is made possible by quantum entanglement, this might mean that a powerful central server could render realistic graphics for a very large number of people. Perhaps us becoming capable of projecting universes might be proof that this Universe is a projection?

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