Mainstream Entertainment And Objectification

Mainstream Entertainment and Objectification

The digital age has made audio-visual entertainment cheap, easy to obtain and, for an ever-increasing number of people it became one of the main means of counteracting the stress of daily life.

Cinematography and computer games are the undisputed leaders when it comes to this sort of fun. There are a lot of excellent movies and games out there. The opposite is also true and therein lays a problem: entertainment is a highly efficient means of propagating stereotypes and ideologies. Let’s take a look at some of these effects (such as the stereotyping of the human body) and observe how they sometimes end up damaging our society.